Module 1 | Game Development with Unity 5 | |
---|---|---|
Unit 1 | Game Development with Unity 5 | |
Unit 2 | Module 1: Introduction to the course | |
Unit 3 | 1.1. What is Unity 3D | |
Unit 4 | 1.2. Unity Interface and Navigating the Scene View | |
Unit 5 | 1.3. Creating and manipulating basic objects | |
Unit 6 | 1.4. Wrapping up the Basics of the Unity Editor | |
Unit 7 | 2.1. Introduction to Scripting and UI | |
Unit 8 | 2.2. Overview of Trivia Game | |
Unit 9 | 2.3. Creating The Question Banner | |
Unit 10 | 2.4. Adding the Answer Buttons | |
Unit 11 | 2.5. Introduction to Scripting | |
Unit 12 | 2.6. More Data Types | |
Unit 13 | 2.7. Creating A Structure | |
Unit 14 | 2.8. Finishing The Question Structure | |
Unit 15 | 2.9. Assigning The Question To The UI | |
Unit 16 | 2.10. Making The Answers Interactive | |
Unit 17 | 2.11. Assigning A Random Question | |
Unit 18 | 2.12. Getting The Question Numbers | |
Unit 19 | 2.13. Transitioning Between Questions | |
Unit 20 | 2.14. Showing Results | |
Unit 21 | 2.15. Creating a Play Again Button | |
Unit 22 | 2.16. Delay Next Question | |
Unit 23 | 2.17. Giving Feedback | |
Unit 24 | 2.18. Commenting The Code And Final Touches | |
Unit 25 | 2.19. Building the Game | |
Unit 26 | 3.1. Overview of the 2D Platformer | |
Unit 27 | 3.2. 2D Platformer Design | |
Unit 28 | 3.3. Creating the Project and Importing the 2D Package | |
Unit 29 | 3.4. Begining Level 1 Design And Importing Assets | |
Unit 30 | 3.5. Setting Up The Elevator Platform | |
Unit 31 | 3.6. Setting up the Kill Floor | |
Unit 32 | 3.7. Creating The Ui For Health | |
Unit 33 | 3.8. Spinning The Buzzsaw And Depleting Health | |
Unit 34 | 3.9. Setting Up The Knockback Function | |
Unit 35 | 3.10. Pausing Movement For Knockback | |
Unit 36 | 3.11. Transitioning To The Next Level | |
Unit 37 | 3.12. Designing The Second Level | |
Unit 38 | 3.13. Making The Buzzsaw Move Up And Down | |
Unit 39 | 3.14. Designing Level 2 | |
Unit 40 | 3.15. Adding The Play Again Button | |
Unit 41 | 3.16. Putting in Backgrounds | |
Unit 42 | 3.17. Showing A Message At The End Of A Level | |
Unit 43 | 3.18. Freezing The Player At The End Of A Level | |
Unit 44 | 3.19. Improving Level Creating Workflow | |
Unit 45 | 3.20. Adding Audio | |
Unit 46 | 3.21. Wrapping Up Audio And Fixing Collision Bug | |
Unit 47 | 4.1. Overview of Horror FPS | |
Unit 48 | 4.2. Introduction to Horror Shooter Game and Finite State Machines | |
Unit 49 | 4.3. Creating The Project And Importing Assets | |
Unit 50 | 4.4. Building The Scene For Character Navigation | |
Unit 51 | 4.5. Baking The Nav Mesh And Setting A Desitination | |
Unit 52 | 4.6. Finding The Closest Waypoint | |
Unit 53 | 4.7. Creating The Pursue Behavior | |
Unit 54 | 4.8. Turning The Head | |
Unit 55 | 4.9. Restructuring Scan For Player | |
Unit 56 | 4.10. Casting A Ray To Check For Player | |
Unit 57 | 4.11. Creating Rays At More Angles | |
Unit 58 | 4.12. Making Enemy Look At The Player | |
Unit 59 | 4.13. Tilting The Enemy When Going Up Ramps | |
Unit 60 | 4.14. Lighting The Scene | |
Unit 61 | 4.15. Giving The Enemy An Animation | |
Unit 62 | 4.16. Cleaning Up The Ai Test Scene | |
Unit 63 | 4.17. Introduction To Particle Systems | |
Unit 64 | 4.18. Creating The Flame Thrower Effect | |
Unit 65 | 4.19. Making The Flame Thrower Effect Work While Moving | |
Unit 66 | 4.20. Testing For Flame Thrower Collision | |
Unit 67 | 4.21. Creating The Death Screen And Managing Health | |
Unit 68 | 4.22. Take Damage And Heal Functions | |
Unit 69 | 4.23. Creating Conditions For Flame Thrower Toggle | |
Unit 70 | 4.24. Creating The Toggle Flame Function | |
Unit 71 | 4.25. Improving Enemy Collision | |
Unit 72 | 4.26. Importing The Stun Gun Assets | |
Unit 73 | 4.27. Creating The Stun Gun Particles | |
Unit 74 | 4.28. Making The Stun Gun Reduce Enemy Health | |
Unit 75 | 4.29. Creating The Disable Corutine | |
Unit 76 | 4.30. Managing Stun Gun Input | |
Unit 77 | 4.31. Limiting Stun Gun Shots | |
Unit 78 | 4.32. Improving The Disabled State | |
Unit 79 | 4.33. Hiding The Cursor And Fixing Healing | |
Unit 80 | 4.34. Improving The Collision For The Player | |
Unit 81 | 4.35. Setting Up The Charging Station | |
Unit 82 | 4.36. Recharging The Stungun | |
Unit 83 | 4.37. Showing Recharge Message | |
Unit 84 | 5.1. Overview of Level Building | |
Unit 85 | 5.2. Making Some Of The Environment Prefabs | |
Unit 86 | 5.3. Making The Rest Of The Environment Prefabs | |
Unit 87 | 5.4. Setting Up And Animators For The Door And Door Switch | |
Unit 88 | 5.5. Making The Door Open And Close Automaticaly | |
Unit 89 | 5.6. Unlocking A Door With The Door Switch | |
Unit 90 | 5.7. Changing The Door Appearance When Locked | |
Unit 91 | 5.8. Adding Lights To The Prefabs | |
Unit 92 | 5.9. Setting Up The Scene For Level Building | |
Unit 93 | 5.10. Making The First Room | |
Unit 94 | 5.11. Finishing The Rest Of The Walls | |
Unit 95 | 5.12. Laying Out The Props For The First Room | |
Unit 96 | 5.13. Laying Out The Rest Of The Props In The Level | |
Unit 97 | 5.14. Making The Level's Nav Mesh | |
Unit 98 | 5.15. Adding The Enemies And Their Paths | |
Unit 99 | 5.16. Locking The Doors And Targeting The Player | |
Unit 100 | 5.17. Fixing The Tilt Bug | |
Unit 101 | 5.18. Adding Ceiling And Overhead Lights | |
Unit 102 | 5.19. Adding The End Game Condition | |
Unit 103 | 6.1. Overview of Adding the Sounds and Finishing the Game | |
Unit 104 | 6.2. Going Over the Sound Effects and Adding Ambie... | |
Unit 105 | 6.3. Adding The Stun Gun Fire Sound | |
Unit 106 | 6.4. Adding The Recharge Sound | |
Unit 107 | 6.5. Adding The Enemy Movement Audio | |
Unit 108 | 6.6. Adding the Flame Audio | |
Unit 109 | 6.7. Adding The Hurt Sounds | |
Unit 110 | 6.8. Adding The Door Opening And Closing Audio | |
Unit 111 | 6.9. Setting Up The Snapshots For The Reverb Effect | |
Unit 112 | 6.10. Setting Up The Snapshot Triggers | |
Unit 113 | 6.11. Final Fixes And Making The Build | |
Unit 114 | 6.12. Course Recap And Future Resources |
Powered By WP Courseware