Module 1 Game Development with Unity 5
Unit 1 Game Development with Unity 5  
Unit 2 Module 1: Introduction to the course  
Unit 3 1.1. What is Unity 3D  
Unit 4 1.2. Unity Interface and Navigating the Scene View  
Unit 5 1.3. Creating and manipulating basic objects  
Unit 6 1.4. Wrapping up the Basics of the Unity Editor  
Unit 7 2.1. Introduction to Scripting and UI  
Unit 8 2.2. Overview of Trivia Game  
Unit 9 2.3. Creating The Question Banner  
Unit 10 2.4. Adding the Answer Buttons  
Unit 11 2.5. Introduction to Scripting  
Unit 12 2.6. More Data Types  
Unit 13 2.7. Creating A Structure  
Unit 14 2.8. Finishing The Question Structure  
Unit 15 2.9. Assigning The Question To The UI  
Unit 16 2.10. Making The Answers Interactive  
Unit 17 2.11. Assigning A Random Question  
Unit 18 2.12. Getting The Question Numbers  
Unit 19 2.13. Transitioning Between Questions  
Unit 20 2.14. Showing Results  
Unit 21 2.15. Creating a Play Again Button  
Unit 22 2.16. Delay Next Question  
Unit 23 2.17. Giving Feedback  
Unit 24 2.18. Commenting The Code And Final Touches  
Unit 25 2.19. Building the Game  
Unit 26 3.1. Overview of the 2D Platformer  
Unit 27 3.2. 2D Platformer Design  
Unit 28 3.3. Creating the Project and Importing the 2D Package  
Unit 29 3.4. Begining Level 1 Design And Importing Assets  
Unit 30 3.5. Setting Up The Elevator Platform  
Unit 31 3.6. Setting up the Kill Floor  
Unit 32 3.7. Creating The Ui For Health  
Unit 33 3.8. Spinning The Buzzsaw And Depleting Health  
Unit 34 3.9. Setting Up The Knockback Function  
Unit 35 3.10. Pausing Movement For Knockback  
Unit 36 3.11. Transitioning To The Next Level  
Unit 37 3.12. Designing The Second Level  
Unit 38 3.13. Making The Buzzsaw Move Up And Down  
Unit 39 3.14. Designing Level 2  
Unit 40 3.15. Adding The Play Again Button  
Unit 41 3.16. Putting in Backgrounds  
Unit 42 3.17. Showing A Message At The End Of A Level  
Unit 43 3.18. Freezing The Player At The End Of A Level  
Unit 44 3.19. Improving Level Creating Workflow  
Unit 45 3.20. Adding Audio  
Unit 46 3.21. Wrapping Up Audio And Fixing Collision Bug  
Unit 47 4.1. Overview of Horror FPS  
Unit 48 4.2. Introduction to Horror Shooter Game and Finite State Machines  
Unit 49 4.3. Creating The Project And Importing Assets  
Unit 50 4.4. Building The Scene For Character Navigation  
Unit 51 4.5. Baking The Nav Mesh And Setting A Desitination  
Unit 52 4.6. Finding The Closest Waypoint  
Unit 53 4.7. Creating The Pursue Behavior  
Unit 54 4.8. Turning The Head  
Unit 55 4.9. Restructuring Scan For Player  
Unit 56 4.10. Casting A Ray To Check For Player  
Unit 57 4.11. Creating Rays At More Angles  
Unit 58 4.12. Making Enemy Look At The Player  
Unit 59 4.13. Tilting The Enemy When Going Up Ramps  
Unit 60 4.14. Lighting The Scene  
Unit 61 4.15. Giving The Enemy An Animation  
Unit 62 4.16. Cleaning Up The Ai Test Scene  
Unit 63 4.17. Introduction To Particle Systems  
Unit 64 4.18. Creating The Flame Thrower Effect  
Unit 65 4.19. Making The Flame Thrower Effect Work While Moving  
Unit 66 4.20. Testing For Flame Thrower Collision  
Unit 67 4.21. Creating The Death Screen And Managing Health  
Unit 68 4.22. Take Damage And Heal Functions  
Unit 69 4.23. Creating Conditions For Flame Thrower Toggle  
Unit 70 4.24. Creating The Toggle Flame Function  
Unit 71 4.25. Improving Enemy Collision  
Unit 72 4.26. Importing The Stun Gun Assets  
Unit 73 4.27. Creating The Stun Gun Particles  
Unit 74 4.28. Making The Stun Gun Reduce Enemy Health  
Unit 75 4.29. Creating The Disable Corutine  
Unit 76 4.30. Managing Stun Gun Input  
Unit 77 4.31. Limiting Stun Gun Shots  
Unit 78 4.32. Improving The Disabled State  
Unit 79 4.33. Hiding The Cursor And Fixing Healing  
Unit 80 4.34. Improving The Collision For The Player  
Unit 81 4.35. Setting Up The Charging Station  
Unit 82 4.36. Recharging The Stungun  
Unit 83 4.37. Showing Recharge Message  
Unit 84 5.1. Overview of Level Building  
Unit 85 5.2. Making Some Of The Environment Prefabs  
Unit 86 5.3. Making The Rest Of The Environment Prefabs  
Unit 87 5.4. Setting Up And Animators For The Door And Door Switch  
Unit 88 5.5. Making The Door Open And Close Automaticaly  
Unit 89 5.6. Unlocking A Door With The Door Switch  
Unit 90 5.7. Changing The Door Appearance When Locked  
Unit 91 5.8. Adding Lights To The Prefabs  
Unit 92 5.9. Setting Up The Scene For Level Building  
Unit 93 5.10. Making The First Room  
Unit 94 5.11. Finishing The Rest Of The Walls  
Unit 95 5.12. Laying Out The Props For The First Room  
Unit 96 5.13. Laying Out The Rest Of The Props In The Level  
Unit 97 5.14. Making The Level's Nav Mesh  
Unit 98 5.15. Adding The Enemies And Their Paths  
Unit 99 5.16. Locking The Doors And Targeting The Player  
Unit 100 5.17. Fixing The Tilt Bug  
Unit 101 5.18. Adding Ceiling And Overhead Lights  
Unit 102 5.19. Adding The End Game Condition  
Unit 103 6.1. Overview of Adding the Sounds and Finishing the Game  
Unit 104 6.2. Going Over the Sound Effects and Adding Ambie...  
Unit 105 6.3. Adding The Stun Gun Fire Sound  
Unit 106 6.4. Adding The Recharge Sound  
Unit 107 6.5. Adding The Enemy Movement Audio  
Unit 108 6.6. Adding the Flame Audio  
Unit 109 6.7. Adding The Hurt Sounds  
Unit 110 6.8. Adding The Door Opening And Closing Audio  
Unit 111 6.9. Setting Up The Snapshots For The Reverb Effect  
Unit 112 6.10. Setting Up The Snapshot Triggers  
Unit 113 6.11. Final Fixes And Making The Build  
Unit 114 6.12. Course Recap And Future Resources  
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