Module 1 iOS 9 App Development for Beginners
Unit 1 iOS 9 App Development for Beginners  
Unit 2 1.1. Course Introduction  
Unit 3 1.2. Registering as iOS Developer  
Unit 4 1.3. First iOS Project  
Unit 5 1.4. Adding Controls  
Unit 6 1.5. Completing the App  
Unit 7 2.1. Building the User Interface  
Unit 8 2.2. Storyboard Basics 1  
Unit 9 2.3. Storyboard Basics 2  
Unit 10 2.4. UILabel Storyboard  
Unit 11 2.5. UILabel Code  
Unit 12 2.6. UIButton Control  
Unit 13 2.7. UITextField Control  
Unit 14 2.8. UITextView Control  
Unit 15 2.9. UISegmented Control  
Unit 16 2.10. UISlider Control  
Unit 17 2.11. UISwitch Control  
Unit 18 2.12. UIProgressView Control  
Unit 19 2.13. UIActivityIndicator Control  
Unit 20 2.14. UIStepper Control  
Unit 21 2.15. ImageView Control  
Unit 22 2.16. DatePicker control  
Unit 23 2.17. Page Control  
Unit 24 2.18. UIPicker Control  
Unit 25 2.19. UITableView1  
Unit 26 2.20. UITableView2  
Unit 27 2.21. UITableView3  
Unit 28 2.22. UITableView4  
Unit 29 2.23. UICollectionView  
Unit 30 2.24. NavigationController  
Unit 31 2.25. Passing Data  
Unit 32 2.26. UITabBar  
Unit 33 2.27. UIToolbar  
Unit 34 2.28. User Alerts and Messages  
Unit 35 2.29. UIWebView1  
Unit 36 2.30. UIWebView2  
Unit 37 3.1. iOS Features  
Unit 38 3.2. Geocoding  
Unit 39 3.3. Using MKMapItem  
Unit 40 3.4. Using MapKit  
Unit 41 3.5. Getting the Current Location  
Unit 42 3.6. Posting Using UIActivityViewController  
Unit 43 3.7. Posting to Twitter Using SLComposeViewController  
Unit 44 3.8. Posting to Facebook Using SLComposeViewController  
Unit 45 3.9. Going Async  
Unit 46 3.10. Reminders and Alarms  
Unit 47 3.11. File Management  
Unit 48 4.1. Working with Data  
Unit 49 4.2. NSDictionary  
Unit 50 4.3. JSON  
Unit 51 4.4. Databases  
Unit 52 4.5. SQLite Walkthrough  
Unit 53 4.6. iCloud Files - UIDocument  
Unit 54 4.7. iCloud Setup  
Unit 55 4.8. iCloud Files  
Unit 56 5.1. Publishing Your App  
Unit 57 5.2. iOS Dev Center  
Unit 58 5.3. Provisioning  
Unit 59 5.4. iTunesConnect  
Unit 60 6.1. Conclusion and Resources  
Unit 61 6.2. Closing message from instructor  
Module 2 Intermediate iOS9 Programming
Unit 1 Intermediate iOS9 Programming  
Unit 2 1.1. Course Introduction  
Unit 3 2.1. Remote Data Access  
Unit 4 2.2. Json  
Unit 5 2.3. Remote Service  
Unit 6 3.1. iOS Media  
Unit 7 3.2. Image Gallery  
Unit 8 3.3. Image Picker  
Unit 9 3.4. Taking A Photo  
Unit 10 3.5. Save To Photo Album  
Unit 11 3.6. Playing A Video  
Unit 12 3.7. Recording A Video  
Unit 13 3.8. Playing Audio  
Unit 14 3.9. Recording Audio  
Unit 15 3.10. Accessing The Media Library  
Unit 16 4.1. GPS and Mapping  
Unit 17 4.2. Geocoding  
Unit 18 4.3. Displaying A Map  
Unit 19 4.4. Getting Directions  
Unit 20 4.5. Getting The Current Location  
Unit 21 4.6. Calculating Distance  
Unit 22 4.7. Using Mapkit  
Unit 23 4.8. Setting The Region And Map Type  
Unit 24 4.9. Displaying The Current Location  
Unit 25 4.10. Map Annotations  
Unit 26 5.1. Motion Framework  
Unit 27 5.2. Accessing Motion Data  
Unit 28 5.3. Accelerometer  
Unit 29 5.4. Gyroscope  
Unit 30 5.5 Compass-1  
Unit 31 6.1. Social Networking  
Unit 32 6.2. Options For Social Networking  
Unit 33 6.3. Uiactivityviewcontroller  
Unit 34 6.4. Slcomposeviewcontroller  
Unit 35 6.5. Using The Slrequest Api  
Unit 36 6.6. Posting To Twitter With Slrequest  
Unit 37 6.7. Reading The Twitter Timeline  
Unit 38 6.8. Posting To Facebook With Slrequest-1  
Unit 39 6.9. Facebook Sdk  
Unit 40 6.10. Posting To The Facebook Wall  
Unit 41 6.11. Getting The Facebook User Profile  
Unit 42 7.1. CloudKit  
Unit 43 7.2. Setting Up For Cloudkit  
Unit 44 7.3. Creating Cloudkit Structures  
Unit 45 7.4. Accessing Cloudkit Data - Part 1  
Unit 46 7.5. Accessing Cloudkit Data - Part 2  
Unit 47 8.1. In-App Purchasing  
Unit 48 8.2. Options For In-app Purchasing  
Unit 49 8.3. In-app Purchasing Receipts - Part 1  
Unit 50 8.4. In-app Purchasing Receipts - Part 2  
Unit 51 8.5. Setting Up The App With Apple  
Unit 52 8.6. Using The Sandbox  
Unit 53 8.7. Creating Purchase Items  
Unit 54 8.8. Making The Purchase  
Unit 55 8.9. Hosted Content - Part 1  
Unit 56 8.10. Hosted Content - Part 2  
Unit 57 8.11. iAds  
Unit 58 9.1. Conclusion and Resources  
Unit 59 9.2. Closing Message  
Module 3 Android App Development_Easy and Quick Programming
Unit 1 1.1. Course Introduction  
Unit 2 1.2. Brief Overview Of Android  
Unit 3 1.3. Final Project Demo  
Unit 4 2.1. Section Introduction  
Unit 5 2.2. Installing The Java Development Kit  
Unit 6 2.3. Downloading And Installing Android Studio  
Unit 7 2.4. Adding Sdk Tools, Packages And Platforms  
Unit 8 2.5. Section Recap  
Unit 9 3.1. Section Introduction  
Unit 10 3.2. Configuring New Projects Part 1 - Application Name, Package Name, Project Location  
Unit 11 3.3. Configuring New Projects Part 2 - Targeted Device And Android SDK’s  
Unit 12 3.4. Configuring New Projects Part 3 - Starter Activities  
Unit 13 3.5. Configuring New Projects Part 4 - Activity Customization  
Unit 14 3.6. Activites  
Unit 15 3.7. Manifest File  
Unit 16 3.8. builld.gradle File  
Unit 17 3.9. Res Directory - Drawable Folder  
Unit 18 3.10. Res Directory - Layout folder  
Unit 19 3.11. Res Directory - Menu Folder  
Unit 20 3.12. Res Directory - Values Folder  
Unit 21 3.13. Section Recap  
Unit 22 4.1. Section Introduction  
Unit 23 4.2. Setting Up (physical) Android Phone  
Unit 24 4.3. Setting Up Emulator  
Unit 25 4.4. Running App Via Device or Emulator  
Unit 26 4.5. Android Monitor And Debugging  
Unit 27 4.6. Section Recap  
Unit 28 5.1. Section Introduction  
Unit 29 5.2. Views And View Groups  
Unit 30 5.3. Introduction To Layouts Editor (visual Designer)  
Unit 31 5.4. Breaking Down Android Layouts  
Unit 32 5.5. Breaking Down Android Widgets  
Unit 33 5.6. Defining Layout Text With The String Resource File  
Unit 34 5.7. Brief Overview Of Android Units  
Unit 35 5.8. Creating Additional Layouts With Android Studio  
Unit 36 5.9. Section Recap  
Unit 37 6.1. Section Introduction  
Unit 38 6.2. The Activity Lifecycle  
Unit 39 6.3. Settings Layouts And Accessing Ui Elements From Activity  
Unit 40 6.4. Creating Additional Activities With Android Studio_Edited  
Unit 41 6.5. Creating Additional Activities Without Android Studio  
Unit 42 6.6. Section Recap  
Unit 43 7.1. Section Introduction  
Unit 44 7.2. Intent Overview  
Unit 45 7.3. Starting New Activities Using Intents  
Unit 46 7.4. Sending Data To Another Activity Using Extras  
Unit 47 7.5. Receiving Data From Another Activity Using Extras  
Unit 48 7.6. Creating Implicit Intents  
Unit 49 7.7. Section Recap  
Unit 50 8.1. Section Introduction  
Unit 51 8.2. Creating Notebook Application  
Unit 52 8.3. Breaking Down Newly Created Project Part 1 - Toolbar And Actionbar  
Unit 53 8.4. Breaking Down Newly Created Project Part 2 - Floating Action Button And Includes  
Unit 54 8.5. Implementing The Main Activity Listfragment  
Unit 55 8.6. Breaking Down Fragments  
Unit 56 8.7. Section Recap  
Unit 57 9.1. Section Introduction  
Unit 58 9.2. Notebook Application Roadmap Part 1  
Unit 59 9.3. Demonstrating Simple Arrayadapter  
Unit 60 9.4. Implementing Custom Arrayadapter Part 1 - Creating Custom Row Layout  
Unit 61 9.5. Implementing Custom ArrayAdapter Part 2 - Creating Note Data Structure  
Unit 62 9.6. Implementing Custom Arrayadapter Part 3 - Creating Noteadapter  
Unit 63 9.7. Implementing Custom Arrayadapter Part 4 - Finalizing And Filling Noteadapter  
Unit 64 9.8. Implementing Custom Arrayadapter Part 5 - Optimizing Noteadapter  
Unit 65 9.9. Section Recap  
Unit 66 10.1. Section Introduction  
Unit 67 10.2. Application Roadmap Part 2  
Unit 68 10.3. Creating NoteDetailActivity  
Unit 69 10.4. Starting Notedetailactivity Via Intent  
Unit 70 10.5. Adding NoteViewFragment Part 1 - Creating The Fragment  
Unit 71 10.6. Adding Noteviewfragment Part 2 - Creating The Layout  
Unit 72 10.7. Adding Noteviewfragment Part 3 - Populating Layout With Received Note Data  
Unit 73 10.8. Dynamically Adding Noteviewfragment  
Unit 74 10.9. Section Recap  
Unit 75 11.1. Section Introduction  
Unit 76 11.2. Application Roadmap Part 3  
Unit 77 11.3. Creating Listfragment Context Menu Part 1 - Adding Menu Layout  
Unit 78 11.4. Creating Listfragment Context Menu Part 2 - Implementing Menu Layout  
Unit 79 11.5. Adding NoteEditFragment Part 1 - Creating The Fragment  
Unit 80 11.6. Adding Noteeditfragment Part 2 - Creating The Layout  
Unit 81 11.7. Adding Noteeditfragment Part 3 - Populating Layout With Received Note Data  
Unit 82 11.8. Dynamically Adding And Starting Noteeditfragment Part 1 - Asking For The Right Fragment  
Unit 83 11.9. Dynamically Adding And Starting Noteeditfragment Part 2 - Loading The Correct Fragment Edited-7  
Unit 84 11.10. Section Recap  
Unit 85 12.1. Section Introduction  
Unit 86 12.2. Switching Note Categories On Button Click Part 1 - Creating Alertdialog Box Edited  
Unit 87 12.3. Switching Note Categories On Button Click Part 2 - Implementing Category Button Onclicklistener  
Unit 88 12.4. Confirming Note Save On Button Click Part 1 - Creating Alertdialog Confirmation Box  
Unit 89 12.5. Confirming Note Save On Button Click Part 2 - Implementing Save Button Onclicklistener  
Unit 90 12.6. Retaining Information On Orientation Change With Onsaveinstancestate  
Unit 91 12.7. Section Recap  
Unit 92 13.1. Section Introduction  
Unit 93 13.2. Application Roadmap Part 4  
Unit 94 13.3. Adding New Note Item To Action Bar Part 1 - Updating Action Bar Layout  
Unit 95 13.4. Adding New Note Item To Action Bar Part 2 - Receiving Action Bar Selection  
Unit 96 13.5. Modifying Notedetailactivity And Noteeditfragment For Note Creation  
Unit 97 13.6. Fixing New Note Bug Part 1 - Sending Data To Fragments  
Unit 98 13.7. Fixing New Note Bug Part 2 - Retrieving Data In Fragments  
Unit 99 13.8. Section Recap  
Unit 100 14.1. Section Introduction  
Unit 101 14.2. Creating And Defining Our Notebook Database  
Unit 102 14.3. Getting Help From Sqliteopenhelper  
Unit 103 14.4. Reading Notes From Our Database Part 1 - Implementing Database Methods  
Unit 104 14.5. Reading Notes From Our Database Part 2 - Using Database Methods  
Unit 105 14.6. Creating New Notes In Our Database Part 1 - Implementing Database Methods  
Unit 106 14.7. Creating New Notes In Our Database Part 2 - Using Database Methods  
Unit 107 14.8. Updating Preexisting Notes  
Unit 108 14.9. Deleting Notes  
Unit 109 14.10. Section Recap  
Unit 110 15.1. Section Introduction  
Unit 111 15.2. Application Roadmap Part 5  
Unit 112 15.3. Creating Preference Fragment Layout  
Unit 113 15.4. Creating Preference Fragment And Activity  
Unit 114 15.5. Starting And Tweaking Preference Activity- Fragment  
Unit 115 15.6. Retrieving Application Preferences  
Unit 116 15.7. Section Recap  
Unit 117 16.1. Course Recap And Next Steps  
Unit 118 16.2. Additional Resources  
Unit 119 16.3. Closing Message  
Module 4 Build Android Apps with App Inventor 2 - No Coding Required
Unit 1 Build Android Apps with App Inventor 2 - No Coding Required  
Unit 2 1.1. Course Introduction  
Unit 3 1.2. Course Breakdown  
Unit 4 1.3. Introduction to App Inventor 2  
Unit 5 2.1. App Inventor Setup Introduction  
Unit 6 2.2. Creating A Gmail Account  
Unit 7 2.3. App Inventor Companion App - Option 1  
Unit 8 2.4. Setting Up Onscreen Emulator - Option 2  
Unit 9 2.5. Setting Up Usb Device Part 1 - Option 3  
Unit 10 2.6. Setting Up Usb Device Part 2 - Option 3  
Unit 11 2.7. Section Recap  
Unit 12 3.1. Component Editor Intro  
Unit 13 3.2. Pallette Section  
Unit 14 3.3. Components View And Components Section  
Unit 15 3.4. Properties Section  
Unit 16 3.5. Blocks Editor Build Options And Media Section  
Unit 17 3.6. Components Editor In Action  
Unit 18 3.7. Section Recap  
Unit 19 4.1. Blocks Editor Introduction  
Unit 20 4.2. Blocks Drawer  
Unit 21 4.3. Blocks Viewer And Media Section  
Unit 22 4.4. Blocks Editor In Action  
Unit 23 4.5. Section Recap  
Unit 24 5.1. First App Introduction  
Unit 25 5.2. First Application Overview  
Unit 26 5.3. Setting Up Our First Application  
Unit 27 5.4. Component Spotlight - Button  
Unit 28 5.5. Component Spotlight - Label  
Unit 29 5.6. Creating Our First Application  
Unit 30 5.7. Running our application  
Unit 31 5.8. Section Recap  
Unit 32 6.1. Second App Introduction  
Unit 33 6.2. Second App Overview  
Unit 34 6.3. Component Spotlight - HorizontalArrangement  
Unit 35 6.4. Component Spotlight - VerticalArrangement  
Unit 36 6.5. Arranging Our Buttons  
Unit 37 6.6. Component Spotlight - Checkbox_Edited  
Unit 38 6.7. Naming Our Chapters  
Unit 39 6.8. Component Spotlight - Sound_Edited  
Unit 40 6.9. Setting Up Chapter Audio  
Unit 41 6.10. Adding Space To Our Layout  
Unit 42 6.11. Updating Our Component Names  
Unit 43 6.12. Block Time - Making Our Buttons Play Audio  
Unit 44 6.13. Testing Final App  
Unit 45 6.14. Section Recap  
Unit 46 7.1. App Backup, Restore And Share Intro  
Unit 47 7.2. Understanding App Inventor File Types  
Unit 48 7.3. Downloading And Backing App Inventor Apps  
Unit 49 7.4. Uploading, Sharing And Restoring App Inventor Apps  
Unit 50 7.5. Section Recap  
Unit 51 8.1. Third App Introduction  
Unit 52 8.2. Third App Overview  
Unit 53 8.3. Component Spotlight - Canvas  
Unit 54 8.4. Layout Canvas And Labels  
Unit 55 8.5. Component Spotlight - Ball  
Unit 56 8.7. Block Time - Activating Tapped Bones  
Unit 57 8.8. Block Time - Simplifying Activated Bone Blocks With Procedures  
Unit 58 8.9. Block Time - Resetting Hotspot Colors With Procedures  
Unit 59 8.10. Component Spotlight - Player  
Unit 60 8.11. Adding Vibration To Hotspots  
Unit 61 8.12. Section Recap  
Unit 62 9.2. Fourth App Overview  
Unit 63 9.1. Fourth App Introduction  
Unit 64 9.3. Basic Home Screen Layout  
Unit 65 9.4. Navbar Layout  
Unit 66 9.5. Component Spotlight - Activity Starter  
Unit 67 9.6. Implementing Website Activity  
Unit 68 9.7. Implementing Map Activity  
Unit 69 9.8. Component Spotlight - PhoneCall  
Unit 70 9.9. Implementing Call Screen Part 1 - Intro To Multiple Screens  
Unit 71 9.10. Implementing Call Screen Part 2 - Intro To Multiple Screens  
Unit 72 9.11. Component Spotlight - Textbox  
Unit 73 9.12. Implementing Email Screen Layout  
Unit 74 9.13. Block Time - Sending Emails With The Help Of Variables  
Unit 75 9.14. Section Recap  
Unit 76 10.1. Fifth App Introduction  
Unit 77 10.2. Fifth App Overview  
Unit 78 10.3. Implementing Top Task Bar Layout  
Unit 79 10.4. Component Spotlight - Listview  
Unit 80 10.5. Component Spotlight - File  
Unit 81 10.6. Finalizing Main Screen Layout With Listview, File, And Empty List Image  
Unit 82 10.7. Implementing Taskform Screen And Structure  
Unit 83 10.8. Component Spotlight - Listpicker  
Unit 84 10.9. Finalizing Taskform Screen With Listpicker, And Form Input  
Unit 85 10.10. Block Time - Passing Data Between Screens  
Unit 86 10.11. Block Time - Adding Tasks To File - Understanding Parsing Pt1  
Unit 87 10.12. Block Time - Displaying Tasks From File Using Listview - Understanding Parsing Pt2  
Unit 88 10.13. Block Time - Deleting Our List And Toggling Filter Bar  
Unit 89 10.14. Block Time - Toggling Main Image And Canceling Tasks  
Unit 90 10.15. Block Time - Showing New Tasks First With List Reversal  
Unit 91 10.16. Block Time - Making Tasks Pretty Using Text Manipulation  
Unit 92 10.17. Section Recap  
Unit 93 11.1. Sixth App Introduction  
Unit 94 11.2. Sixth App Overview  
Unit 95 11.3. Implementing Basic Layout Structure  
Unit 96 11.4. Component Spotlight - Texting  
Unit 97 11.5. Component Spotlight - Tinydb  
Unit 98 11.6. Component Spotlight - Spinner  
Unit 99 11.7. Component Spotlight - Timepicker  
Unit 100 11.8. Component Spotlight - TextToSpeech_Edited  
Unit 101 11.9. Implementing Lower Select Reply Message Structure  
Unit 102 11.10. Block Time - Showing And Hiding Add New Message Arrangment  
Unit 103 11.11. Block Time - Adding Messages To Spinner  
Unit 104 11.12. Block Time - Showing Messages In Spinner  
Unit 105 11.13. Block Time - Formatting Return Time For Message  
Unit 106 11.14. Block Time - Toggling Application State On And Off  
Unit 107 11.15. Block Time - Sending Auto Reply Messages And Text To Speech  
Unit 108 11.16. Section Recap  
Unit 109 12.1. Seventh App Introduction  
Unit 110 12.2. Seventh App Overview  
Unit 111 12.3. Component Spotlight - Camera  
Unit 112 12.4. Component Spotlight - ImagePicker  
Unit 113 12.5. Implementing Main Screen Layout  
Unit 114 12.6. Implementing Basic Layout For Drawing Screen  
Unit 115 12.7. Block Time - Linking To Drawing Screen  
Unit 116 12.8. Component Spotlight - Slider  
Unit 117 12.9. Implementing Color Picker Drawer Layout  
Unit 118 12.10. Block Time - Screen Initialization And Basic Canvas Drawing  
Unit 119 12.11. Block Time - Picking Paint Colors  
Unit 120 12.12. Component Spotlight - Sharing  
Unit 121 12.13. Implementing Options Drawer Layout  
Unit 122 12.14. Block Time - Adding And Subtracting Brush Sizes  
Unit 123 12.15. Block Time - Sharing Completed Images And Coloring Lower Gesture Bar  
Unit 124 12.16. Block Time - Clearing The Canvas  
Unit 125 12.17. Block Time - Toggling Drawer State With Gestures  
Unit 126 12.18. Section Recap  
Unit 127 13.1. Eighth App Introduction  
Unit 128 13.2. Eighth App Overview  
Unit 129 13.3. Component Spotlight - Camcorder  
Unit 130 13.4. Component Spotlight - Locationsensor  
Unit 131 13.5. Implementing Main Screen Layout  
Unit 132 13.6. Block Time - Custom Component Colors And Basic Buttons Setup  
Unit 133 13.7. Block Time - Storing Memory Data  
Unit 134 13.8. Implementing Memory List Screen Layout  
Unit 135 13.9. Block Time - Displaying Our List Of Memories  
Unit 136 13.10. Block Time - Selecting And Clearing Memories  
Unit 137 13.11. Component Spotlight - WebViewer  
Unit 138 13.12. Implementing View Memory Screen Layout  
Unit 139 13.13. Block Time - Viewing And Formatting Memory Footage  
Unit 140 13.14. Block Time- Viewing Location Data  
Unit 141 13.15. Section Recap  
Unit 142 14.1. Ninth App Introduction  
Unit 143 14.2. Ninth App Overview  
Unit 144 14.3. Component Spotlight - Clock  
Unit 145 14.4. Implementing Basic Timer Layout  
Unit 146 14.5. Implementing Time, Buttons, And Slider Layout  
Unit 147 14.6. Block Time - Centering Our Clock  
Unit 148 14.7. Block Time - Setting And Initializing Our Clock  
Unit 149 14.8. Block Time - Programming Our Timer  
Unit 150 14.9. Block Time - Starting And Pausing Timer  
Unit 151 14.10. Component Spotlight - Notifier  
Unit 152 14.11. Block Time - Sounding And Resetting Timer  
Unit 153 14.12. Block Time - Understanding Clock Rotation  
Unit 154 14.13. Block Time - Rotating Our Clock Hand  
Unit 155 14.14. Component Spotlight - Tinywebdb  
Unit 156 14.15. Favorites Bar Layout  
Unit 157 14.16. Block Time - Creating A New Favorite Part 1  
Unit 158 14.17. Block Time - Creating A New Favorite Part 2  
Unit 159 14.18. Block Time - Using A Favorite Part 1  
Unit 160 14.19. Block Time - Using A Favorite Part 2  
Unit 161 14.20. Section Recap  
Unit 162 15.1. Tenth App Introduction  
Unit 163 15.2. Tenth App Overview  
Unit 164 15.3. Component Spotlight - Accelerometer  
Unit 165 15.4. Implementing Game Menu Layout  
Unit 166 15.5. Block Time - Dynamic Button Sizes With Accelerometer Part 1  
Unit 167 15.6. Block Time - Dynamic Button Sizes With Accelerometer Part 2  
Unit 168 15.7. Block Time - Configuring Game Modes  
Unit 169 15.8. Implementing Basic Settings Screen  
Unit 170 15.9. Implementing Ball Color Group Part 1  
Unit 171 15.10. Implementing Ball Color Group Part 2  
Unit 172 15.11. Implementing Paddle Length Group  
Unit 173 15.12. Implementing Paddle Movement Group And Play Arrangement  
Unit 174 15.13. Block Time - Creating A Toggle Group  
Unit 175 15.14. Block Time - Finalizing Toggle Groups  
Unit 176 15.15. Block Time - Sliding Color Drawer Open And Closed  
Unit 177 15.16. Block Time - Fixing Color Drawer Open And Close Issues  
Unit 178 15.17. Block Time - Storing Game Settings  
Unit 179 15.19. Block Time - Tying Up Loose Ends  
Unit 180 15.20. Implementing Game Screen Layout  
Unit 181 15.21. Block Time - Initializing Game Settings Part 1 - Initializing Game Variables  
Unit 182 15.22. Block Time - Initializing Game Settings Part 2 - Initializing Color Modes  
Unit 183 15.23. Block Time - Initializing Game Settings Part 3 - Initializes Paddles  
Unit 184 15.24. Block Time - Configuring Paddle Movement Part 1  
Unit 185 15.25. Block Time - Configuring Paddle Movement Part 2  
Unit 186 15.26. Block Time - Configuring Collisions Part 1 - Colliding With Paddle  
Unit 187 15.27. Block Time - Configuring Collisions Part 2 - Colliding With Walls  
Unit 188 15.28. Block Time - Configuring Collisions Part 3 - Game Modes  
Unit 189 15.29. Block Time - Adding Bad Hit Flash  
Unit 190 15.30. Block Time - Adding Canvas Painting  
Unit 191 15.31. Block Time - Setting Up Game Over  
Unit 192 16.1. Application To Market Intro  
Unit 193 16.2. Introduction To Android Market (google Play Store)  
Unit 194 16.3. Introduction To Google Play Developer Account  
Unit 195 16.4. Opening A Google Play Developer Account  
Unit 196 16.5. Google Play Developer Account Breakdown  
Unit 197 16.6. Application Graphic Assets  
Unit 198 16.7. Uploading And Publishing App To Google Play Store  
Unit 199 16.8. Updating Your Android Application  
Unit 200 16.9. Section Recap  
Unit 201 17.1. Course Recap  
Unit 202 17.2. Additional Resources  
Unit 203 17.3. Closing Message  
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