Module 1 Java Game Development - Create a Flappy Bird Clone
Unit 1 Java Game Development - Create a Flappy Bird Clone  
Unit 2 1.1. Initialising Game Window Introduction  
Unit 3 1.2. Initialising Game Window  
Unit 4 2.1. Updatable and Renderable Interfaces Introduction  
Unit 5 2.2. Updatable and Renderable Interfaces  
Unit 6 3.1. Rendering to the Screen Introduction  
Unit 7 3.2. Rendering to the Screen  
Unit 8 3.3. More in-depth explanation of rendering (Not Required)  
Unit 9 4.1. The game loop Introduction  
Unit 10 4.2. Introduction to the Game Loop's Logic  
Unit 11 4.3. The Update Logic  
Unit 12 4.4. The Render Logic  
Unit 13 4.5. FPS Check Logic and the Main Method  
Unit 14 5.1. Game Entities part 1 Introduction  
Unit 15 5.2. The Flappy Bird  
Unit 16 5.3. Programming the Pipes (Part 1)  
Unit 17 5.4. Programming the Pipes (Part 2)  
Unit 18 5.5. Programming the Pipes (Part 3 - Updating)  
Unit 19 5.6. Programming the Pipes (Part 4 - Rendering)  
Unit 20 6.1. Game Input  
Unit 21 6.2. Input (and a preview of the pipes)  
Unit 22 7.1. Game Entities part 2 Introduction  
Unit 23 7.2. The Flappy Bird (Part 2 - Initialising Everything) and Sprite Loading  
Unit 24 7.3. The Flappy Bird (Part 3 - The Basic Movement Logic)  
Unit 25 7.4. The Flappy Bird (Part 4 - Starting Collision Detection)  
Unit 26 7.5. The Flappy Bird (Part 5 - Finishing Collision Detection)  
Unit 27 7.6. The Flappy Bird (Part 6 - Rendering)  
Unit 28 8. Course Conclusion  
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