Module 1 What is UX Design?
Unit 1 Course Slides  
Unit 2 1.1 - Introduction to the Course  
Unit 3 1.2 - What Is UI UX Design  
Unit 4 1.3 - The User-Centered Design Philosophy  
Unit 5 1.4 - Example of Strong UX UI Design  
Unit 6 1.5 - Exercise - Testing an App for UI UX Quality  
Unit 7 1.6 - Working with New Experiences for Users  
Unit 8 1.7 - Practice Exercise  
Module 2 Mobile UX Design Trends
Unit 1 2.1 - Mobile UX Design Trends  
Unit 2 2.2 -  Performance-Centric Design  
Unit 3 2.3 -  Live Updating and Cloud Collaboration  
Unit 4 2.4 - Geolocation  
Unit 5 2.5 -  Leveraged Services and API Employment  
Unit 6 2.6 -  Approaches to Interactions and Content  
Unit 7 2.7 -  Utilizing Recent Trends  
Unit 8 2.8 - Practice Exercise  
Module 3 UX Discovery, Assessment And Planning
Unit 1 3.1 - Establishing Customer Requirements  
Unit 2 3.2 - Identifying the Technical Requirements  
Unit 3 3.3 - The User Research Process  
Unit 4 3.4 - Introduction to Creating a Requirements Documents  
Unit 5 3.5 - The Requirements Document In-Depth  
Unit 6 3.6 - Competitor Research and Differentiators  
Unit 7 3.7 - Usability Testing Methods  
Module 4 Wireframing and Prototyping
Unit 1 4.1 - Introduction to Wireframing and Prototyping  
Unit 2 4.2 - Mobile Navigation Patterns  
Unit 3 4.3 - Wireframing Exercise  
Unit 4 4.4 - Tools for Wireframing  
Unit 5 4.5 - Evaluate and Revise Your Design  
Unit 6 4.6 - Exercise - Build a Basic Wireframe  
Module 5 High Fidelity Design
Unit 1 5.1 - Introduction to High Fidelity Design  
Unit 2 5.2 - Design Style Choices  
Unit 3 5.3 - Master Art Files & Static Mockups  
Unit 4 5.4 - Complementation  
Unit 5 5.5 - Brand Identity  
Unit 6 5.6 - Typography In Design  
Unit 7 5.7 - Pitching Your Designs  
Module 6 UI UX Development
Unit 1 6.1 - Starting UI UX Development  
Unit 2 6.2 - Guidelines and Documentation  
Unit 3 6.3 - Building the UI  
Unit 4 6.4 - Hybrid and Web-Based Apps  
Unit 5 6.5 - UI Design Wrap Up  
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