Module 1 | What is New In Unity 5 | |
---|---|---|
Unit 1 | 1. Introduction | |
Unit 2 | 2. The Standard Shader | |
Unit 3 | 3. Realtime Global Illumination | |
Unit 4 | 4. Lighting Updates | |
Unit 5 | 5. Animation Updates | |
Unit 6 | 6. AI Updates | |
Unit 7 | 7. PhysX Updates | |
Unit 8 | 8. User Interface Updates | |
Module 2 | Game Development with Unity 5 | |
Unit 1 | Game Development with Unity 5 | |
Unit 2 | Introduction To Unity 5 | |
Unit 3 | 1.1 Introduction To Unity 5 | |
Unit 4 | 1.2 What Is Unity? | |
Unit 5 | 1.3 Unity Interface And Navigating The Scene View | |
Unit 6 | 1.4 Creating And Manipulating Basic Objects | |
Unit 7 | 1.5 Wrapping Up The Basics Of The Unity Editor | |
Unit 8 | 2.1 Introduction To Scripting And UI | |
Unit 9 | 2.2 Overview Of Trivia Game | |
Unit 10 | 2.3 Creating The Question Banner | |
Unit 11 | 2.4 Adding The Answer Buttons | |
Unit 12 | 2.5 Introduction To Scripting | |
Unit 13 | 2.6 More Data Types | |
Unit 14 | 2.7 Creating A Structure | |
Unit 15 | 2.8 Finishing The Question Structure | |
Unit 16 | 2.9 Assigning The Question To The UI | |
Unit 17 | 2.10 Making The Answers Interactive | |
Unit 18 | 2.11 Assigning A Random Question | |
Unit 19 | 2.12 Getting The Question Numbers | |
Unit 20 | 2.13 Transitioning Between Questions | |
Unit 21 | 2.14 Showing Results | |
Unit 22 | 2.15 Creating A Play Again Button | |
Unit 23 | 2.16 Delay Next Question | |
Unit 24 | 2.17 Giving Feedback | |
Unit 25 | 2.18 Commenting The Code And Final Touches | |
Unit 26 | 2.19 Building The Game | |
Unit 27 | 3.1 Overview Of The 2D Platformer | |
Unit 28 | 3.2 2D Platformer Design | |
Unit 29 | 3.3 Creating The Project And Importing The 2D Package | |
Unit 30 | 3.4 Beginning Level 1 Design And Importing Assets | |
Unit 31 | 3.5 Setting Up The Elevator Platform | |
Unit 32 | 3.6 Setting Up The Kill Floor | |
Unit 33 | 3.7 Creating The UI For Health | |
Unit 34 | 3.8 Spinning The Buzzsaw And Depleting Health | |
Unit 35 | 3.9 Setting Up The Knockback Function | |
Unit 36 | 3.10 Pausing Movement For Knockback | |
Unit 37 | 3.11 Transitioning To The Next Level | |
Unit 38 | 3.12 Designing The Second Level | |
Unit 39 | 3.13 Making The Buzzsaw Move Up And Down | |
Unit 40 | 3.14 Designing Level 2 | |
Unit 41 | 3.15 Adding The Play Button Again | |
Unit 42 | 3.16 Putting In Backgrounds | |
Unit 43 | 3.17 Showing A Message At The End Of A Level | |
Unit 44 | 3.18 Freezing The Player At The End Of A Level | |
Unit 45 | 3.19 Improving Level Creating Workflow | |
Unit 46 | 3.20 Adding Audio | |
Unit 47 | 3.21 Wrapping Up Audio And Fixing Collision Bug | |
Unit 48 | 4.1 Overview Of Horror FPS | |
Unit 49 | 4.2 Introduction To Horror Shooter Game And Finite State Machines | |
Unit 50 | 4.3 Creating The Project And Importing Assets | |
Unit 51 | 4.4 Building The Scene For character Navigation | |
Unit 52 | 4.5 Making The Nav Mesh And Setting A Destination | |
Unit 53 | 4.6 Finding The Closest Waypoint | |
Unit 54 | 4.7 Creating The Pursue Behavior | |
Unit 55 | 4.8 Turning The Head | |
Unit 56 | 4.9 Restructuring Scan For Player | |
Unit 57 | 4.10 Casting A Ray To Check For Player | |
Unit 58 | 4.11 Creating Rays At More Angles | |
Unit 59 | 4.12 Making Enemy Look At The Player | |
Unit 60 | 4.13 Tilting The Enemy When Going Up Ramps | |
Unit 61 | 4.14 Lightning The Scene | |
Unit 62 | 4.15 Giving The Enemy An Animation | |
Unit 63 | 4.16 Cleaning Up The AI Test Scene | |
Unit 64 | 4.17 Introduction To Particle Systems | |
Unit 65 | 4.18 Creating The Flame Thrower Effect | |
Unit 66 | 4.19 Making The Flame Thrower Effect Work While Moving | |
Unit 67 | 4.20 Testing The Flame Thrower Collision | |
Unit 68 | 4.21 Creating The Death Screen And Managing Health | |
Unit 69 | 4.22 Take Damage And Heal Functions | |
Unit 70 | 4.23 Creating Conditions For Flame Thrower Toggle | |
Unit 71 | 4.24 Creating The Toggle Flame Function | |
Unit 72 | 4.25 Improving Enemy Collision | |
Unit 73 | 4.26 Importing The Stun Gun Assets | |
Unit 74 | 4.27 Creating The Stun Gun Particles | |
Unit 75 | 4.28 Making The Stun Gun Reduce Enemy Health | |
Unit 76 | 4.29 Creating The Disable Corutine | |
Unit 77 | 4.30 Managing Stun Gun Input | |
Unit 78 | 4.31 Limiting Stun Gun Shots | |
Unit 79 | 4.32 Improving The Disabled State | |
Unit 80 | 4.33 Hiding The Cursor And Fixing Healing | |
Unit 81 | 4.34 Improving The Collision For The Player | |
Unit 82 | 4.35 Setting Up The Charging Station | |
Unit 83 | 4.36 Recharging The Stun Gun | |
Unit 84 | 4.37 Showing Recharge Message | |
Unit 85 | 5.1 Overview Of Level Building | |
Unit 86 | 5.2 Making some Of The Environment Prefabs | |
Unit 87 | 5.3 Making The Rest Of The Environment Prefabs | |
Unit 88 | 5.4 Setting Up And Animators for The Door And Door Switch | |
Unit 89 | 5.5 Making The Door Open And Close Automaticly | |
Unit 90 | 5.6 Unlocking A Door With The Door Switch | |
Unit 91 | 5.7 Changing The Door Appearance When Locked | |
Unit 92 | 5.8 Adding Lights To The Prefabs | |
Unit 93 | 5.9 Setting Up The Scene For Level Building | |
Unit 94 | 5.10 Making The First Room | |
Unit 95 | 5.11 Finishing The Rest Of The Walls | |
Unit 96 | 5.12 Laying Out The Props For The First Room | |
Unit 97 | 5.13 Laying Out The Rest Of The Props In The Level | |
Unit 98 | 5.14 Making The Level's Nav Mesh | |
Unit 99 | 5.15 Adding Enemies And Their Paths | |
Unit 100 | 5.16 Locking The Doors And Targeting The Player | |
Unit 101 | 5.17 Fixing The Tilt Bug | |
Unit 102 | 5.18 Adding Ceiling And Overhead Lights | |
Unit 103 | 5.19 Adding The End Game Condition | |
Unit 104 | 6.1 Overview Of Adding The Sounds And Finishing The Game | |
Unit 105 | 6.2 Going Over The Sound Effects And Adding Ambient Sound | |
Unit 106 | 6.3 Adding The Stun Gun Fire Sound | |
Unit 107 | 6.4 Adding The Recharge Sound | |
Unit 108 | 6.5 Adding The Enemy Movement Audio | |
Unit 109 | 6.6 Adding The Flame Audio | |
Unit 110 | 6.7 Adding The Hurt Sounds | |
Unit 111 | 6.8 Adding The Door Opening And Closing Audio | |
Unit 112 | 6.9 Setting Up The Snapshots For The Reverb Effect | |
Unit 113 | 6.10 Setting Up The Snapshot Triggers | |
Unit 114 | 6.11 Final Fixes And Making The Build | |
Unit 115 | 6.12 Course Recap And Future Resources | |
Module 3 | Unity 3D Game Development and Design Bundle (Unity Version 4.x) | |
Unit 1 | 1.1. What Unity 3D Is, and Why You Should Use It | |
Unit 2 | 1.2. Unity's Structure | |
Unit 3 | 1.3. Understanding the User Interface | |
Unit 4 | 1.4. Manipulating Objects | |
Unit 5 | 1.5. Our First Script | |
Unit 6 | 1.6. Finishing Our Script | |
Unit 7 | 1.7. Compiling Games | |
Unit 8 | 2. Game Hacking - Create Your First Game in Under an Hour | |
Unit 9 | 2.1. Introduction to the Game | |
Unit 10 | 2.2. Modeling, Rigging and Animating Your Assets | |
Unit 11 | 2.3. Importing Assets | |
Unit 12 | 2.4. Mecanim Animation System | |
Unit 13 | 2.5. Shuriken Particle System | |
Unit 14 | 2.6. Sound | |
Unit 15 | 2.7. Assembling Our Level | |
Unit 16 | 2.8. Bringing Your Game to Life with Code | |
Unit 17 | 2.9. Compiling Your Game | |
Unit 18 | 3. Introduction to Unity Scripting | |
Unit 19 | 3.1. Introduction to Scripting | |
Unit 20 | 3.2. Creating a New Script | |
Unit 21 | 3.3. Functions Level 1 | |
Unit 22 | 3.4. Variables Level 1 | |
Unit 23 | 3.5. Functions Level 2 | |
Unit 24 | 3.6. Variables Level 2 | |
Unit 25 | 3.7. Monobehaviour Members | |
Unit 26 | 3.8. Booleans And Conditionals | |
Unit 27 | 3.9. Inputs | |
Unit 28 | 3.10. Coding Resources | |
Unit 29 | 4. Light and Shadow | |
Unit 30 | 4.1. Introduction | |
Unit 31 | 4.2. Historical Background | |
Unit 32 | 4.3. Normals Part 1 | |
Unit 33 | 4.4. Normals Part 2 | |
Unit 34 | 4.5. Realtime Lighting | |
Unit 35 | 4.6. Light Mapping Part 1 | |
Unit 36 | 4.7. Light Mapping Part 2 | |
Unit 37 | 4.8. Light Mapping the Airlock Part 1 | |
Unit 38 | 4.9. Light Mapping the Airlock Part 2 | |
Unit 39 | 4.10. Illuminating Mars | |
Unit 40 | 4.11. Post Processing | |
Unit 41 | 5. Shuriken Particle System | |
Unit 42 | 5.1. Introduction | |
Unit 43 | 5.2. Sprites, Voxels and Textures | |
Unit 44 | 5.3. Creating an Emitter | |
Unit 45 | 5.4. Working with Modules | |
Unit 46 | 5.5. Creating Jet Fire | |
Unit 47 | 5.6. Creating Smoke Plumes | |
Unit 48 | 5.7. Muzzle Flashes | |
Unit 49 | 5.8. Bringing It All Together | |
Unit 50 | 6.10. Bringing It All Together | |
Unit 51 | 6. Unity Dynamics | |
Unit 52 | 6.1. Introduction | |
Unit 53 | 6.2. Hard Rocks, Soft Feathers | |
Unit 54 | 6.3. Cloth | |
Unit 55 | 6.4. Swapping Rigid to Soft Bodies | |
Unit 56 | 6.5. Movement Controllers | |
Unit 57 | 6.6. Three Approaches to Movement here | |
Unit 58 | 6.7. Adding Animation with Mecanim | |
Unit 59 | 6.8. Creating a Ragdoll | |
Unit 60 | 6.9. Integrating Animation with Dynamics | |
Unit 61 | 7. 3D Engine Fundamentals | |
Unit 62 | 7.1. Introduction | |
Unit 63 | 7.2. Rotation Techniques | |
Unit 64 | 7.3. Mipmaps | |
Unit 65 | 7.4. Rendering Paths | |
Unit 66 | 7.5. Topology | |
Unit 67 | 8. Mobile Game Development with Unity 3D | |
Unit 68 | 8.1. Mobile Game Development with Unity 3D | |
Unit 69 | 8.2. Course Synopsis | |
Unit 70 | 8.3. Importing Models and Textures | |
Unit 71 | 8.4. Mecanim Animation System | |
Unit 72 | 8.5. Level Design | |
Unit 73 | 8.6. Real Time Lighting | |
Unit 74 | 8.7. Lightmapping | |
Unit 75 | 8.8. Explanation of GUI Interface Sections | |
Unit 76 | 8.9. Comparison of GUI Systems | |
Unit 77 | 8.10. Introduction to NuGUI | |
Unit 78 | 8.11. Using Multiple Cameras | |
Unit 79 | 8.12. Enums | |
Unit 80 | 8.13. Introduction to Events and Delegates | |
Unit 81 | 8.14. Events and Delegates in Practice | |
Unit 82 | 8.15. Avatar Customization | |
Unit 83 | 8.16. Avatar Customization Part 2 | |
Unit 84 | 8.17. Coroutines | |
Unit 85 | 8.18. Introduction to NGUI | |
Unit 86 | 8.19. Using Multiple Cameras | |
Unit 87 | 8.20. Enums | |
Unit 88 | 8.21. Introduction to Events and Delegates | |
Unit 89 | 8.22. Events and Delegates in Action | |
Unit 90 | 8.23. Avatar Customization | |
Unit 91 | 8.24. Avatar Customization Part 2 | |
Unit 92 | 8.25. Coroutines | |
Unit 93 | 8.26. Dragging | |
Unit 94 | 8.27. Turning | |
Unit 95 | 8.28. Jumping | |
Unit 96 | 8.29. Scripting Mecanim Animation | |
Unit 97 | 8.30. Creating Particle Effects | |
Unit 98 | 8.31. Compiling Your Game | |
Unit 99 | 9. 3D Game Development | |
Unit 100 | 9.1. Introduction to the Course - What You Will Learn | |
Unit 101 | 9.2. Planning Your Game | |
Unit 102 | 9.3. Modeling and Texturing Assets | |
Unit 103 | 9.4. Scene Setup | |
Unit 104 | 9.5. Creating Your Prefabs | |
Unit 105 | 9.6. Skybox Material Creation | |
Unit 106 | 9.7. Building and Designing the Level | |
Unit 107 | 9.8. Creating the Lasers | |
Unit 108 | 9.9. Creating the Health Controller | |
Unit 109 | 9.10. Losing Health and Respawning | |
Unit 110 | 9.11. Creating the Countdown Timer | |
Unit 111 | 9.12. The Player Freeze | |
Unit 112 | 9.13. Completing Your First Game Level | |
Unit 113 | 9.14. Designing Level 2 | |
Unit 114 | 9.15. Collecting Cubes | |
Unit 115 | 9.16. Adding the Level 2 Scripts | |
Unit 116 | 9.17. Designing Level 3 | |
Unit 117 | 9.18. Scripting Level 3 | |
Unit 118 | 9.19. Main Menu Scripting | |
Unit 119 | 9.20. Creating and Linking New Scenes | |
Unit 120 | 9.21. Testing the Game | |
Unit 121 | 9.22. Adding Sound Effects | |
Unit 122 | 9.23. Compiling Your Game |
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