Module 1 What is New In Unity 5
Unit 1 1. Introduction  
Unit 2 2. The Standard Shader  
Unit 3 3. Realtime Global Illumination  
Unit 4 4. Lighting Updates  
Unit 5 5. Animation Updates  
Unit 6 6. AI Updates  
Unit 7 7. PhysX Updates  
Unit 8 8. User Interface Updates  
Module 2 Game Development with Unity 5
Unit 1 Game Development with Unity 5  
Unit 2 Introduction To Unity 5  
Unit 3 1.1 Introduction To Unity 5  
Unit 4 1.2 What Is Unity?  
Unit 5 1.3 Unity Interface And Navigating The Scene View  
Unit 6 1.4 Creating And Manipulating Basic Objects  
Unit 7 1.5 Wrapping Up The Basics Of The Unity Editor  
Unit 8 2.1 Introduction To Scripting And UI  
Unit 9 2.2 Overview Of Trivia Game  
Unit 10 2.3 Creating The Question Banner  
Unit 11 2.4 Adding The Answer Buttons  
Unit 12 2.5 Introduction To Scripting  
Unit 13 2.6 More Data Types  
Unit 14 2.7 Creating A Structure  
Unit 15 2.8 Finishing The Question Structure  
Unit 16 2.9 Assigning The Question To The UI  
Unit 17 2.10 Making The Answers Interactive  
Unit 18 2.11 Assigning A Random Question  
Unit 19 2.12 Getting The Question Numbers  
Unit 20 2.13 Transitioning Between Questions  
Unit 21 2.14 Showing Results  
Unit 22 2.15 Creating A Play Again Button  
Unit 23 2.16 Delay Next Question  
Unit 24 2.17 Giving Feedback  
Unit 25 2.18 Commenting The Code And Final Touches  
Unit 26 2.19 Building The Game  
Unit 27 3.1 Overview Of The 2D Platformer  
Unit 28 3.2 2D Platformer Design  
Unit 29 3.3 Creating The Project And Importing The 2D Package  
Unit 30 3.4 Beginning Level 1 Design And Importing Assets  
Unit 31 3.5 Setting Up The Elevator Platform  
Unit 32 3.6 Setting Up The Kill Floor  
Unit 33 3.7 Creating The UI For Health  
Unit 34 3.8 Spinning The Buzzsaw And Depleting Health  
Unit 35 3.9 Setting Up The Knockback Function  
Unit 36 3.10 Pausing Movement For Knockback  
Unit 37 3.11 Transitioning To The Next Level  
Unit 38 3.12 Designing The Second Level  
Unit 39 3.13 Making The Buzzsaw Move Up And Down  
Unit 40 3.14 Designing Level 2  
Unit 41 3.15 Adding The Play Button Again  
Unit 42 3.16 Putting In Backgrounds  
Unit 43 3.17 Showing A Message At The End Of A Level  
Unit 44 3.18 Freezing The Player At The End Of A Level  
Unit 45 3.19 Improving Level Creating Workflow  
Unit 46 3.20 Adding Audio  
Unit 47 3.21 Wrapping Up Audio And Fixing Collision Bug  
Unit 48 4.1 Overview Of Horror FPS  
Unit 49 4.2 Introduction To Horror Shooter Game And Finite State Machines  
Unit 50 4.3 Creating The Project And Importing Assets  
Unit 51 4.4 Building The Scene For character Navigation  
Unit 52 4.5 Making The Nav Mesh And Setting A Destination  
Unit 53 4.6 Finding The Closest Waypoint  
Unit 54 4.7 Creating The Pursue Behavior  
Unit 55 4.8 Turning The Head  
Unit 56 4.9 Restructuring Scan For Player  
Unit 57 4.10 Casting A Ray To Check For Player  
Unit 58 4.11 Creating Rays At More Angles  
Unit 59 4.12 Making Enemy Look At The Player  
Unit 60 4.13 Tilting The Enemy When Going Up Ramps  
Unit 61 4.14 Lightning The Scene  
Unit 62 4.15 Giving The Enemy An Animation  
Unit 63 4.16 Cleaning Up The AI Test Scene  
Unit 64 4.17 Introduction To Particle Systems  
Unit 65 4.18 Creating The Flame Thrower Effect  
Unit 66 4.19 Making The Flame Thrower Effect Work While Moving  
Unit 67 4.20 Testing The Flame Thrower Collision  
Unit 68 4.21 Creating The Death Screen And Managing Health  
Unit 69 4.22 Take Damage And Heal Functions  
Unit 70 4.23 Creating Conditions For Flame Thrower Toggle  
Unit 71 4.24 Creating The Toggle Flame Function  
Unit 72 4.25 Improving Enemy Collision  
Unit 73 4.26 Importing The Stun Gun Assets  
Unit 74 4.27 Creating The Stun Gun Particles  
Unit 75 4.28 Making The Stun Gun Reduce Enemy Health  
Unit 76 4.29 Creating The Disable Corutine  
Unit 77 4.30 Managing Stun Gun Input  
Unit 78 4.31 Limiting Stun Gun Shots  
Unit 79 4.32 Improving The Disabled State  
Unit 80 4.33 Hiding The Cursor And Fixing Healing  
Unit 81 4.34 Improving The Collision For The Player  
Unit 82 4.35 Setting Up The Charging Station  
Unit 83 4.36 Recharging The Stun Gun  
Unit 84 4.37 Showing Recharge Message  
Unit 85 5.1 Overview Of Level Building  
Unit 86 5.2 Making some Of The Environment Prefabs  
Unit 87 5.3 Making The Rest Of The Environment Prefabs  
Unit 88 5.4 Setting Up And Animators for The Door And Door Switch  
Unit 89 5.5 Making The Door Open And Close Automaticly  
Unit 90 5.6 Unlocking A Door With The Door Switch  
Unit 91 5.7 Changing The Door Appearance When Locked  
Unit 92 5.8 Adding Lights To The Prefabs  
Unit 93 5.9 Setting Up The Scene For Level Building  
Unit 94 5.10 Making  The First Room  
Unit 95 5.11 Finishing The Rest Of The Walls  
Unit 96 5.12 Laying Out The Props For The First Room  
Unit 97 5.13 Laying Out The Rest Of The Props In The Level  
Unit 98 5.14 Making The Level's Nav Mesh  
Unit 99 5.15 Adding Enemies And Their Paths  
Unit 100 5.16 Locking The Doors And Targeting The Player  
Unit 101 5.17 Fixing The Tilt Bug  
Unit 102 5.18 Adding Ceiling And Overhead Lights  
Unit 103 5.19 Adding The End Game Condition  
Unit 104 6.1 Overview Of Adding The Sounds And Finishing The Game  
Unit 105 6.2 Going Over The Sound Effects And Adding Ambient Sound  
Unit 106 6.3 Adding The Stun Gun Fire Sound  
Unit 107 6.4 Adding The Recharge Sound  
Unit 108 6.5 Adding The Enemy Movement Audio  
Unit 109 6.6 Adding The Flame Audio  
Unit 110 6.7 Adding The Hurt Sounds  
Unit 111 6.8 Adding The Door Opening And Closing Audio  
Unit 112 6.9 Setting Up The Snapshots For The Reverb Effect  
Unit 113 6.10 Setting Up The Snapshot Triggers  
Unit 114 6.11 Final Fixes And Making The Build  
Unit 115 6.12 Course Recap And Future Resources  
Module 3 Unity 3D Game Development and Design Bundle (Unity Version 4.x)
Unit 1 1.1. What Unity 3D Is, and Why You Should Use It  
Unit 2 1.2. Unity's Structure  
Unit 3 1.3. Understanding the User Interface  
Unit 4 1.4. Manipulating Objects  
Unit 5 1.5. Our First Script  
Unit 6 1.6. Finishing Our Script  
Unit 7 1.7. Compiling Games  
Unit 8 2. Game Hacking - Create Your First Game in Under an Hour  
Unit 9 2.1. Introduction to the Game  
Unit 10 2.2. Modeling, Rigging and Animating Your Assets  
Unit 11 2.3. Importing Assets  
Unit 12 2.4. Mecanim Animation System  
Unit 13 2.5. Shuriken Particle System  
Unit 14 2.6. Sound  
Unit 15 2.7. Assembling Our Level  
Unit 16 2.8. Bringing Your Game to Life with Code  
Unit 17 2.9. Compiling Your Game  
Unit 18 3. Introduction to Unity Scripting  
Unit 19 3.1. Introduction to Scripting  
Unit 20 3.2. Creating a New Script  
Unit 21 3.3. Functions Level 1  
Unit 22 3.4. Variables Level 1  
Unit 23 3.5. Functions Level 2  
Unit 24 3.6. Variables Level 2  
Unit 25 3.7. Monobehaviour Members  
Unit 26 3.8. Booleans And Conditionals  
Unit 27 3.9. Inputs  
Unit 28 3.10. Coding Resources  
Unit 29 4. Light and Shadow  
Unit 30 4.1. Introduction  
Unit 31 4.2. Historical Background  
Unit 32 4.3. Normals Part 1  
Unit 33 4.4. Normals Part 2  
Unit 34 4.5. Realtime Lighting  
Unit 35 4.6. Light Mapping Part 1  
Unit 36 4.7. Light Mapping Part 2  
Unit 37 4.8. Light Mapping the Airlock Part 1  
Unit 38 4.9. Light Mapping the Airlock Part 2  
Unit 39 4.10. Illuminating Mars  
Unit 40 4.11. Post Processing  
Unit 41 5. Shuriken Particle System  
Unit 42 5.1. Introduction  
Unit 43 5.2. Sprites, Voxels and Textures  
Unit 44 5.3. Creating an Emitter  
Unit 45 5.4. Working with Modules  
Unit 46 5.5. Creating Jet Fire  
Unit 47 5.6. Creating Smoke Plumes  
Unit 48 5.7. Muzzle Flashes  
Unit 49 5.8. Bringing It All Together  
Unit 50 6.10. Bringing It All Together  
Unit 51 6. Unity Dynamics  
Unit 52 6.1. Introduction  
Unit 53 6.2. Hard Rocks, Soft Feathers  
Unit 54 6.3. Cloth  
Unit 55 6.4. Swapping Rigid to Soft Bodies  
Unit 56 6.5. Movement Controllers  
Unit 57 6.6. Three Approaches to Movement here  
Unit 58 6.7. Adding Animation with Mecanim  
Unit 59 6.8. Creating a Ragdoll  
Unit 60 6.9. Integrating Animation with Dynamics  
Unit 61 7. 3D Engine Fundamentals  
Unit 62 7.1. Introduction  
Unit 63 7.2. Rotation Techniques  
Unit 64 7.3. Mipmaps  
Unit 65 7.4. Rendering Paths  
Unit 66 7.5. Topology  
Unit 67 8. Mobile Game Development with Unity 3D  
Unit 68 8.1. Mobile Game Development with Unity 3D  
Unit 69 8.2. Course Synopsis  
Unit 70 8.3. Importing Models and Textures  
Unit 71 8.4. Mecanim Animation System  
Unit 72 8.5. Level Design  
Unit 73 8.6. Real Time Lighting  
Unit 74 8.7. Lightmapping  
Unit 75 8.8. Explanation of GUI Interface Sections  
Unit 76 8.9. Comparison of GUI Systems  
Unit 77 8.10. Introduction to NuGUI  
Unit 78 8.11. Using Multiple Cameras  
Unit 79 8.12. Enums  
Unit 80 8.13. Introduction to Events and Delegates  
Unit 81 8.14. Events and Delegates in Practice  
Unit 82 8.15. Avatar Customization  
Unit 83 8.16. Avatar Customization Part 2  
Unit 84 8.17. Coroutines  
Unit 85 8.18. Introduction to NGUI  
Unit 86 8.19. Using Multiple Cameras  
Unit 87 8.20. Enums  
Unit 88 8.21. Introduction to Events and Delegates  
Unit 89 8.22. Events and Delegates in Action  
Unit 90 8.23. Avatar Customization  
Unit 91 8.24. Avatar Customization Part 2  
Unit 92 8.25. Coroutines  
Unit 93 8.26. Dragging  
Unit 94 8.27. Turning  
Unit 95 8.28. Jumping  
Unit 96 8.29. Scripting Mecanim Animation  
Unit 97 8.30. Creating Particle Effects  
Unit 98 8.31. Compiling Your Game  
Unit 99 9. 3D Game Development  
Unit 100 9.1. Introduction to the Course - What You Will Learn  
Unit 101 9.2. Planning Your Game  
Unit 102 9.3. Modeling and Texturing Assets  
Unit 103 9.4. Scene Setup  
Unit 104 9.5. Creating Your Prefabs  
Unit 105 9.6. Skybox Material Creation  
Unit 106 9.7. Building and Designing the Level  
Unit 107 9.8. Creating the Lasers  
Unit 108 9.9. Creating the Health Controller  
Unit 109 9.10. Losing Health and Respawning  
Unit 110 9.11. Creating the Countdown Timer  
Unit 111 9.12. The Player Freeze  
Unit 112 9.13. Completing Your First Game Level  
Unit 113 9.14. Designing Level 2  
Unit 114 9.15. Collecting Cubes  
Unit 115 9.16. Adding the Level 2 Scripts  
Unit 116 9.17. Designing Level 3  
Unit 117 9.18. Scripting Level 3  
Unit 118 9.19. Main Menu Scripting  
Unit 119 9.20. Creating and Linking New Scenes  
Unit 120 9.21. Testing the Game  
Unit 121 9.22. Adding Sound Effects  
Unit 122 9.23. Compiling Your Game  
Powered By WP Courseware